Whether you like it or not, we can’t deny that soon there will be another generation of gaming coming right at your fingertip, as long as that technology is still viable. For Tim Willits and their ambitious company, id Software, they already prepared with a powerful enough, game engine that can cater future gaming on the next generation of consoles and beyond.
Willits, creative director at id, as reported by GameRant, addresses the power of id Tech 5 and why it will be highly usable and adaptable in the next generation of gaming.
“John Carmack feels that this technology is very forward scalable. He believes it will be with us for many years, it has a solid foundation, with the ability to stream every texture in the game right to the screen fast.”
“You could even stretch your imagination farther and say that you could actually put all the assets of a game like Rage on a cloud somewhere and then pull them down.”
“The fact [is] that most of our assets sit in media and we pull them into the game. We could take that media and literally put it anywhere else. Yes we’d have to change the engine a little bit but it wouldn’t be very difficult. So yeah, you can imagine the future and imagine that id Tech 5 will be right there.”
John Carmack, otherwise known as co-founder and technical director of id Software, is the man that is responsible behind the creation of all the engines id uses to power their games. With id Tech 5, John might have outperform it himself.
RAGE hit the store shelves on October 4, this year for PC, PlayStation 3, and Xbox 360.