President of Worldwide Studios, Sony Computer Entertainment, Shuhei Yoshida has confirmed that the PlayStation Vita console will be shipped with a massive 512MB RAM and 128MB VRAM which will make a total RAM of 640MB, more than what’s inside PlayStation 3 (256MB for both RAM and VRAM) and Xbox 360 (512MB RAM).
512MB makes a huge difference for development. Sony is positioning Vita as a handheld that can deal with near direct ports of home console games, and the best way to ensure that is that it can have virtually the same or more amount of main memory available.
And don’t compare it with smartphone, most of the apps doesn’t even use nearly 70MB RAM and we saw what prominent developers had made with only 32MB of RAM in PSP. That’s twenty times more powerful.
But will it cost Sony dearly? We have no clear answer for that, but we have quote from Yoshida back in June, “Yes, we’re going to hit the $250 price, and no, we don’t want to sell the hardware with a deficit. That’s a goal we set out to do and I’m very happy we are achieving that.”
Also, in an interview with Reuters Japan, Sony’s Kaz Hirai stated that Sony aims to make a profit on the PlayStation Vita in three years. That should prove the point for Hirai and co. to give the handheld in a place where it should be.
What’s more with the news that dev kits are much cheaper than PSP, which will attract indie studios to flock in Vita’s bandwagon.