One feature that gamers should look up in the future is true multitasking and that’s what Sony’s latest portable system, PlayStation Vita is going to set for its benchmark in gaming experience.
Yes, we can argue that traditional consoles such as Xbox 360 and PS3 actually has multitasking in the system, but we should be aware that it is very limited, you can only do things like chats and downloads while in control of a game.
Now, with PS Vita’s massive total RAM of 640MB — which is higher than PS3 and Xbox 360 — multitask never get any better, maybe the first of its kind in a dedicated gaming system. That sentiment has been strengthen up with what Sony has in mind.
Speaking to Eurogamer, here’s what Sony president of Worldwide Studios Shu Yoshida have to say at this year’s Gamescom event in Germany.
“Part of the reason [for including 512MB of RAM] is more RAM means easier development for game developers,”
“But as important as that is to allow the PS Vita always to do more while the game is running in the background, or when you switch between the game and other applications or system software functionalities.
“So the reason why we were able to include something like Party, which enables cross-game voice chat, is because we designed Vita so it always has enough resources to handle something like that behind the game while it’s running.”
Sony’s PlayStation Vita is due to launch on American shores in early 2012 for $249 while $299 for 3G functionality.