Next gen consoles may come sooner than expected after an alleged report from a French site, 01net pointing to a June 2012 release.
Although it does not stated any information of PS4 and Xbox 720, one could argue that both Sony and Microsoft would want to react to Nintendo’s sudden release of new generation console.
“Ten months before the tentative release date – developers are still expecting a June 2012 release – the fact that Nintendo engineers are still struggling to make this supposedly final architecture function properly is worrisome at best. Could Nintendo have to make radical last-minute changes, and if so, what would be the cost? This unexpected development runs contrary to Nintendo’s reputation for carefully weighing all tech options long before any announcement. Inside the company, there have been talks of a delayed release, with September as a new tentative date. Being three months off-schedule doesn’t seem such a big issue, when compared to a home console’s life cycle. But this is not 2006 anymore. The industry is undergoing a radical mutation, and there is a growing amount of rumors positioning Microsoft’s next system to be unveiled during the 2012 E3 conference, and a relase in short order. If that was to happen, the Wii U would only enjoy a few months of ‘optimal run’ alongside the Xbox 360, which would essentially moot the much-touted ease with which developers can port 360 code for the Wii U. To succeed in its incredibly audacious endeavour, Nintendo will have to walk a very tight rope.” The report reads.
In addition to that, there is also a report that stated Wii U GPU is based on the AMD Radeon HD 4000 product line, which were released for PC in 2009 – the GPU AMD supplied to Microsoft for the Xbox 360 is similar to its Radeon HD 2000 family.
01net were one of the first to report and fully detail the Wii U’s existence before it was officially confirmed by Nintendo at E3 2011.


SteveDOF
Aug 25. 2011
Hmm…not sure about this. The controller was working okay at E3. Sure, only on cable, but why would games devs be inconvenienced by problems getting the wireless streaming to work? Surely they just need to get the games working, which they can do using a cable connection, and leave Nintendo to sort out the lag-free wireless?
lolruin
Aug 25. 2011
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