Unfortunate news for those looking the hard way to repair their weapons in Skyrim.
Bethesda has confirmed that their next sequel, The Elder Scrolls V: Skyrim will not feature weapon or armor degradation, which, as you guess it, you wont have to spend a dime on fixing your equipment and stuff.
“We replaced that w/ creating/improve weap/armor, instead of spending lots of time getting them back to where they were,” tweeted Pete Hines in response to @elderscrollsftw.
Players in the game will craft weapons and armor according to their needs and upgrade as well as improving them throughout the play-through, rendering the repairing part practically obsolete.
The Elder Scrolls V: Skyrim to hit the shelves in November for PC, PlayStation 3 (PS3) and Xbox 360.


Justin
Aug 29. 2011
A lot of people are freaking out over this, but I think they make a key point. If you have to spend time getting your weapon to its standard power, then you’ll be running out of materials to actually be able to upgrade your weapon and it won’t feel like a challenge– it’ll feel like a pain in the as. So, I feel that the team made the right choice here.
Mark
Aug 29. 2011
@Justin How does running out of materials make the game less of a challenge?
I don’t mind either way but to be honest, this just feels like another thing their dumbing down in order to appeal to a mainstream audience. I know they want to up the pace but I think this takes away from the realism.
That said, repairing your stuff was’nt exactly challenging.
I don’t mind either way.
Ben Middleton
Aug 29. 2011
I really don’t care about this. It’s hardly like repairing weapons and armor in Oblivion was a big deal. This move will also appeal to the more casual players
ultrarare
Aug 30. 2011
I don’t mind. Repairing items didn’t add complexity and it didn’t make the game harder, it was just annoying.
I hated having to repair every 10 minutes.
LyingSparta
Aug 30. 2011
I agree with ultrarare. People will argue that it takes away from the realism but anyone with half a mind will realise what they’re playing isn’t real (dragons?). I think being able to craft your own items is a cool addition for hardcore players, and not having to repair will give them a wider audience and appeal to casual gamers.
I think it’s a smart move and I haven’t been as hyped for a game as I am for Skyrim since Halo 3 was released.
Da fu
Sep 02. 2011
Mark? Takes away from the realism? Were fighting dragons in a mythical realm shooting fire and lightning out of our hands and no repair? Really? Sorry, no offense but I thought it was hilarious. Plus you would have to spend way to much time and energy repairing versus making super weapons. It would take so many extra hours
NorskeBenn
Oct 26. 2011
Its not a major loss at all, take oblivion/morrowind for example; Take about 20-30 hammers with you when adventuring/exploring. Use until depleated (too quickly). Fast Travel back to a city to buy some more. Repeat previous steps.
A system that allows you to personalise, modify and improve your weapons is an improvement. I think changing parts of the game and adapting to peoples opinions and feedback from forums is part of what makes a game feel fresh and exciting to play. If everything stayed the same we would all be complaining that Skyrim is just a re-hash of Morrowind
Yondering
Nov 07. 2011
Item degradation was fun in Oblivion, until you higher levels- a mudcrab farts in your general direction, and you need to repair your gauntlets.