If you’re eager to find out more details of the upcoming Mass Effect 3, here’s your chance.
Mass Effect 3 has some of the massive gameplay features you can get in a game, and no wonder why the RPG is a beloved franchise by the fans.
Combat Mastery (Soldier only, Passive) Soldier Gameplay
Influence and Dilation
Influence and Damage
Damage -or- Influence and Duration
Henchmen Damage -or- Headshots
Recharge Speed -or- Weapon Master
Adrenaline Rush (Soldier only)
Recharge Speed
Duration
Hardening -or- Dilation/Damage
Duration -or- Melee Damage
Health/Shields -or- Power Use
Concussive Shot (Soldier only)
Recharge Speed
Force/Damage
Force/Damage -or- Impact Radius
Shatter -or- Recharge Speed
Amplify from Ammo -or- Force/Antiorganics
Frag Grenade (Soldier only)
Max Grenades
Damage
Damage -or- Impact Radius
Max Grenades -or- Bleed Damage
Armor Piercing -or- Shield Overload
Incendiary Ammo (Soldier, Vanguard)
@ Rank 3: Health Dmg Bonus=32% Armor Dmg Bonus=32%
Disruptor Ammo (Soldier, Infiltrator)
@ Rank 2: Shield Dmg Bonus=39% Synthetic Dmg Bonus=19.5%
Cryo Ammo (Soldier, Infiltrator, Vanguard)
* Same as ME2 description except: also targets w/ resistances have their movement speed slowed, but are not frozen
@ Rank 1: Freeze Duration=3 sec
Combat Drone (Engineer only)
???
???
Shields/Damage -or- Exploding Drone
Shock Attack -or- Double Damage vs. Shields
Flamethrower -or- Rocket Launcher
Overload (Engineer, Sentinel)
Damage
Recharge Speed
Chain Overload -or- Heavy Overload
??? -or- ???
??? -or- ???
Singularity (Adept only) Adept Gameplay
Duration
Radius
Radius -or- Duration
Recharge Speed -or- Damage
Radius -or- Implosion
Warp (Adept, Sentinel)
Recharge Speed
Damage
Warp Detonation -or- Damage
Periodic Damage -or- Damage Taken
Recharge Speed -or- Resistance Damage
Throw (Adept, Sentinel)
Recharge Speed
Force
Force -or- Radius
Combo -or- High Impact
Multi-Throw -or- Recharge Speed
Tech Armor (Sentinel only) Sentinel Gameplay
Shield Recharge
Shield Boost
Shield Boost -or- Increase Blast
Power Damage -or- Melee Damage
Invulnerability -or- Manual Blast
Amplification (Sentinel only)
Recharge
Damage, Force, Duration
Amplifying Recharge -or- Damage, Force, Duration
Armor Amplification -or- Recharge
Amplifying Recharge II -or- Recharge II
Fitness (All classes, Passive)
Manveer Heir: “Second passive for all classes (and now known as Fitness). Each classes implementation is different”
Stasis (Liara / Bonus Power?)
A powerful mass effect field immobilizes a target for a short time, but makes it immune to damage.
Lift Grenade (Liara / Bonus Power?)
Detonates a biotic grenade that briefly lifts all nearby targets, leaving them vulnerable to attack.
Armor-Piercing Ammo (Garrus / Bonus Power?)
@ Rank 4: Health Dmg Bonus=16% Armor Dmg Bonus=48%
Proximity Mine (Garrus / Bonus Power?)
Deploys mines that detonate when enemies are near.
Biotic Training (Liara’s class Mastery)
@ Rank 1: Health Bonus=10% Barrier Bonus=10% Power Cooldown Bonus=20%
Turian Rebel (Garrus’ class Mastery)
@ Rank 1: Health Bonus=10% Barrier Bonus=10% Weapon Dmg Bonus=20%


Recent Comments