With the publishers afraid of the risk they had to bear in high game development cost, it’s always obvious that they had to leave the innovation behind.
This is what Tameem Antoniades, the creative force behind Ninja Theory who worked behind several AAA titles has talked about. He said that AAA games development is “crushing innovation.”
“The high budget, high stakes retail model – the barriers to entry for that are so high, so difficult, that we seem to be getting, being offered, decent work in that area,” Antoniades spoke to gamesindustry.biz, while stressed about big development team.
“It’s hard to say no when you’ve got a team of 100 and you have to keep the payroll going. Another big project comes along, you tend to go for it.”
Antoniades also said that a “digital revolution” of sorts “can’t come soon enough,” adding that the current retail model as it currently remains “is creaking.”
“It’s such an opportunity for fun creative games to reach a target audience, there’s this stranglehold that the AAA retail model has which I think is just crushing innovation and access to creative content.
If you’re paying that much for a game, you don’t want to take chances. You want everything to be there, all the feature sets. You want it to be a known experience, guaranteed fun. That’s not healthy.”
He also shed interest in coming back to Heavenly Sword and Enslaved, but noted that it was “not in our hands.” The Heavenly Sword IP is owned by Sony, with Enslaved owned by Namco Bandai.
Ninja Theory’s currently on a Devil May Cry (DmC) reboot project for Capcom.