Bethesda’s Skyrim has widely known lag issues on the PS3 that is even able to make the game unplayable on the console.
Speaking at the DICE Summit, Bethesda’s chief designer Todd Howard had told Kotaku, “We did a ton more testing this time around, so the game is definitely our most solid release regardless of platform,”
He also commented on the notion that the lag issues were caused by gamer’s large save files, it seems that it is not the case. “No it’s not,” Howard said.
“That’s the common misconception. It’s literally the things you’ve done in what order and what’s running. Some of the things are literally what spells do you have hot-keyed? Because, as you switch to them, they handle memory differently.”
“We tried doing it through e-mail. We need to open the saved game comes up and look at it. Wr’ve got one guy who has seven dragons on the other side of the world, and a siege about to happen in this city and another 20 quests running. And, ok, this is what the game is trying to do and it’s having a hard time running that.”
They are working on it, hopefully resolution will come sooner rather than later.



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